Accel World Vs Sword Art Online Infinity Dungeon Exit

Accel Globe vs. Sword Art Online is the fifth Sword Art Online game for the PlayStation Vita, PlayStation 4and PC. It is developed by the same developers every bit Lost Vocal, so it follows that style of gameplay and construction rather than Hollow Fragment or Hollow Realization. The other side effect is that information technology looks exactly the same as Lost Vocal. While the graphics were decent on the Vita, when upscaled to a TV, the textures tin can be blurry and the environments banal. While JRPGs aren't known for their graphical fidelity, it is nonetheless a bit distracting here.

Information technology takes identify in Alfheim Online, so a lot of the environments will exist extremely familiar to players of Lost Vocal. Even so, information technology puts in a twist with diverse elements of Accel Earth being incorporated. The game, instead of beingness just focused on Sword Fine art Online, is a crossover with Accel Globe. Therefore, there are a lot of references to both serial, and information technology is recommended to have at to the lowest degree watched the anime of Accel World earlier diving into this game. The story actually takes identify at around volumes 18-20 of the light novels of Accel Earth as the events of the game happens just before Nega Nebulus attacks the White Legion.

If you've read the manga packed with the game (and the total version online), then the opening of the game will be pretty much exactly the same. Kirito, Asuna and Yui were enjoying a day out in Alfheim Online when the game developers announced emergency maintenance and for all players to log out. Kirito and Asuna doesn't later noticing something odd with Yui, which ends upwardly leading them to clash confronting Black Lotus who had been mysteriously transported into this world.

Yui ends up being captured and after the misunderstandings are cleared, the characters of Sword Art Online and Accel Globe bring together forces. Together, they investigate the mysterious character known equally Persona Vabel. All characters utilize the aforementioned vocalisation actors as their anime counterparts which is pretty awesome (this also means that there is only Japanese voiceover with English subtitles). The story is told via a combination of static image cutscenes like a visual novel and normal cutscenes using in-game models. There is the odd hybrid where it doesn't utilise in-game models but rather higher quality 2d in 3D character models that can accept odd character proportions.

For a JRPG, the story feels like it breezes by. You lot go through episodes within twenty to thirty minutes each, and it isn't that substantial. It's basically a gigantic piece of fan service, with nearly all the characters from both series making an appearance. Information technology'southward pretty cool though when you get to see the Accel Globe characters that plough upward after the anime here, because there's probably no other chance of getting another standalone Accel World game. If y'all're a fan of Accel Globe, it is actually cool seeing the higher detailed avatar designs of characters that never appeared in the anime. The story will amount to a giant fetch quest, where the characters demand to battle the Kings of Pure Color and gain orbs to unlock the side by side map.

The game merely gives you a brief tutorial nigh how it works, and it tin can be very confusing at first. The foursquare button is a light set on while the triangle push is a heavy attack. Low-cal attacks don't do much harm while a heavy assail volition cause heavy damage but uses upward stamina. Yous can block and dash, too as utilize both magic and Sword Skills. Sword Skills run on a cooldown system, whereby you cannot utilize for a certain flow of fourth dimension after you have used one. Magic volition utilise MP. In addition, aeriform combat returns and all Sword Fine art Online characters can fly, which allows for a lot of verticality in the environments.

Accel Earth characters on the other mitt play slightly differently. Almost of them tin't fly while their special attacks are separated into Incarnate attacks and Special Moves, which part mechanically like Sword Skills and Magic respectively. MP is recharged by attacking enemies and there are shortcuts in gild to use all these different attacks. Your party consists of only iii characters and the switching system from the anime and lite novels return. Once a bar is full, y'all can execute a switch assault with another political party fellow member to stun the enemy. Once you've played it for a scrap the combat system is easy to use and can be fun, although you'll probably rely on chaining your sword skills / incarnate attacks since they practise easy quick and heavy damage. It's a shame with and so many playable characters that you can but employ and level three at a fourth dimension, leading to scenarios where it is very easy for all the other characters to exist underleveled and unable to be used in the post-game content.

The maps are average in size, although the verticality drastically increases its scope. There are the awkward invisible walls on the edges of the map. In that location are heaps of enemies roaming around and even on Normal, they are easy to defeat so it doesn't get a elevate. Still, there are a few cheap sections, such every bit 1 where the enemies swarm y'all like there's no tomorrow, which is quite frustrating. At that place are random and unexpected difficulty spikes towards the stop of the game where you'll be okay fighting the enemies in the dungeon only to go thrashed by a boss that's 100+ levels higher than those. That being said, it's quite easy to level up and the levels apace become meaningless. You'll proceeds v-10 levels at a time quite hands and will soon fissure into the hundreds.

Quests are simple affairs, being collectibles or extermination types. There are treasure chests scattered nigh and dungeons. The dungeons load in a different map and they are all simply bland corridors, nothing too exciting and information technology'll probably hold a few bosses earlier yous reach the cease. Granted, there are Accel World elements literally merged into the environments (this is part of the story) just all in all, it feels very similar to Lost Song, right down to the enemy designs.

There are very unclear ways to progress the story, which is ridiculous. Not only are in that location waypoints for only half the time, only at that place are some obscure functions that you never knew and would have to use such as sitting down of all things. Information technology'due south terrible game pattern and wastes heaps of your fourth dimension. Take fun trying to figure out where you need to become equally you try to go into every dungeon in the hopes of beingness able to trigger the next cutscene.

The character side quests don't but involve Kirito. There volition be times where y'all take to swap in item characters. This adds to variety but can be abrasive if you haven't been playing that grapheme and they are severely underleveled. These side quests have a simple story structure and aren't too long.

This was ever a flaw of the Sword Fine art Online games just it tries to shove in too many systems that don't piece of work coherently with each other. In that location is a terrible smithing system where you are forced to heighten levels to even enhance one weapon. Smithing level restricts you to weapons to both rank and the level, which is just overly restrictive and useless. It uses manner also much fourth dimension to try and level upwardly so you probably won't even impact it.

The catastrophe isn't surprising, especially with the reveal of the villain. It tries to tackle concepts throughout the game simply it ultimately muddles up its ain mechanics. It is an underwhelming story overall, only saved by the interactions between the Sword Art Inline and Accel World characters. It simply takes 15-20 hours to complete, so it does feel like a really short game, particularly for a JRPG.

Overall Accel World vs. Sword Fine art Online, merely like the residue of the games in the series, is i for fans of the show. This ane has a higher bulwark of entry since you demand to be up to date with both Sword Art Online and the less popular Accel Globe. Nonetheless, the amount of fan service is through the roof and as with all crossovers, the interactions of the characters between the shows are a lot of fun. Everything else is okay, from the combat to the story to the game design.

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